Control reading is the last thing performance should be conserved from degrading.ĭue to some issue with the engine HR inly had smooth controls at 180fps. No linear progression, too slow to too fast. 360 games ruined aiming by only having several rings of stick position detection and acceleleration.
More sensitive towards edge of stick might be ok. You could discard a deadzone by disabling it when deliberate input was made, and only enabling it when the stick has been centred for around a second. Sticks should have barely enough resistance to return to centre. Pointer controls allow for enjoyable aiming, it's a chore in everything else. Nintendo could have win the console war if they forced it again and didn't sell shit hardware. Keep a lookspring, have generous auto aim, no crosshair, no recoil, sights for hitting anything more than 20m away. HR can be tweaked in regedit to look much better, mostly by enabling deferred lighting I think.Ĭontrollers are fine for FPS provided sticks aren't retarded by 2 resistance sensors, like everything since the 64. HR wasn't bad aside from the psyche aug, MD was shit.
It's story is too old as well so not worth modernising. Machine gun doesn't sound right when silenced. It's too old.ĭirect nigger makes it look like shit and delicious software render has problems. But I wouldn't even have it in my top 100 now.